I want to talk about role playing. And why it seems to be such a very small part of what are termed "role-playing games" these days.

Ben "Yahtzee" Croshaw types up more scathing commentary on the game industry and community every week.
So, just to reiterate a question I asked in the review, how do we think Resident Evil is going to fuck it up this time?
There's always something a little incongruous, I feel, about my reaction to freemium games trying to stay funded.
It's generally accepted that Dishonored is a spiritual successor to Thief, but it's not always a benefit to be so closely attached to something so fondly remembered.
The dialogue in Gears of War 4 leaves a lot to be desired, but Yahtzee has some suggestions to fix it.
For no particular reason I'd like to bring up the concept of sidequests, and how to make them so much better.
Perhaps it would be worth examining gaming history and trying to make predictions based on the twenty year rule.
id Software is a venerable developer, and their history can easily be used to represent the seven ages of man.
Comedies are easy to identify. Even if they're not inherently funny there'll be some obvious absurdity or exaggeration about them.
There's a tendency for indie games to incorporate a central theme of small child in a scary world, and there's more that would be done.
HD remakes that appeal to MY nostalgic memories are few and far between.
E3 doesn't seem to matter much these days, so why do we keep it around?
Does Blizzard honestly expect anyone to 100% this sodding Overwatch game?
Video game narrative has long been on the wrong path by trying to emulate movie storytelling, rather than using methods that play off the strengths of an interactive narrative.
Video games are better than films, and continually get better, while films are stuck in the two hour linear story format forever.