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Your choices determine your path in this adventure inspired by Final Fantasy.

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These young game designers are creating hits before bedtime.

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StarCraft competitions have captivated Korean audiences for twelve years. But can that success be replicated globally?

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Halo is about to celebrate its tenth anniversary, but for a loyal group of Spartans, it'll never be quite the same.

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Can you tell an effective story in a game that has no campaign mode?

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Dennis Scimeca returns to Star Wars Galaxies one last time before the servers shut down, and finds himself wondering if it was ever really the game he thought it was.

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We wince when TV shows and movies get their depictions of gaming wrong, but even amongst the gaffes, there are a few (perhaps unintentional) grains of truth.

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The wrong choice could lead to your doom in this pick-your-path adventure inspired by Grand Theft Auto.

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StreetPass is a clever bit of technology that lets 3DS systems speak to each other, but if Kyle Orland's experience is any indication, there isn't much to say.

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Traversing the abandoned servers of once-popular games is like visiting a ghost town - a hauntingly quiet monument to adventures long forgotten.

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A very different kind of museum exhibit, Game On 2.0, takes visitors on a tour through gaming's history and culture.

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Far Cry 2 provides players with just two kinds of choices - bad and worse - to underscore its gritty tale of conflict in Africa.

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RPGs use different methods to avoid falling into the identity gap - that space between the developer's game world and the player's vision of it.

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Many game developers are coming to realize that if you want something done right, you have to do it yourself.

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The "free-to-play" subscription model may be the MMO genre's best hope for survival in a post-WoW landscape.