Many game developers are coming to realize that if you want something done right, you have to do it yourself.
The "free-to-play" subscription model may be the MMO genre's best hope for survival in a post-WoW landscape.
Kyle Orland wonders if it's possible to love a console that came so long before your own first gaming experience.
Designer and Programmer Thomas Grip reveals the story behind the creation of Amnesia: The Dark Descent - including how it originally imitated Super Mario 64 and how you may have helped save the game from disaster.
Not all victories are created equal. In some cases, what the game considers a victory is at odds with how you might actually want to play.
Everyone likes to succeed, but games may be trying a bit too hard to make every player feel like a winner.
Featuring specific details from Los Angeles in the 1940s, L.A. Noire successfully weaves together a compelling narrative and a rich historical context without sacrificing one for the other.
A tale told around GameBoys in the dead of night warns of a ghostly Pokemon that's collecting souls.
There are plenty of internet communities dedicated to videogame characters, but few are as discomforting as Silent Hill's Pyramid Head. Samantha Xu speaks with Pyramid Head fangirls and academics about what it means to fantasize about a fictional murderer and serial rapist.