Gallery of the Day
8 of the Best D&D Modules of All Time

Ron Whitaker | 3 Jun 2015 17:00
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Red Hand of Doom - 3.5 Edition D&D

Red Hand of Doom showed just how far D&D writing had come. Instead of a linear adventure through yet another dungeon, it tasks the players with defeating a horde of monsters coming to wipe out the villages and towns in a generic Vale (it's left ambiguous so the adventure can be used in any setting or campaign). The party can use guerilla tactics, spy on the advancing horde, venture into a lich's lair to deprive the horde of its undead minions, and finally take on the horde itself, with their preparatory actions coming back to aid or haunt them. It's a superb adventure, and one that any D&D fan should play.

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