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Black and White
First mentioned by Imperioratorex Caprae
Peter Molyneux's Black and White gave players the freedom to be whatever type of deity they wanted, including a vengeful one. You could choose how to impress your villagers, either by assisting them or by terrifying them. Throwing fireballs, tossing villagers into the sea, and even creating plagues were all possible, and you could use these tactics to force your villagers to work, even driving them to their deaths. Your temple reflected your evil, turning black and sprouting spikes, and your creature would do the same, with an evil creature manifesting glowing eyes and massive fangs. If you're looking to terrorize an entire population, Black and White is your game.