Gallery of the Day8 Do's and Dont's for Divinity Original Sin 2Gallery of the Day - RSS 2.0
Without question, Divinity: Original Sin was one of the best RPGs of 2014. Developed by Larian Studios, the Kickstarter-backed game launched in late June, and was soon receiving solid reviews from around the internet. This morning, Larian announced a sequel, and although the first game was quite good, we do have a few suggestions for them on how to make the second game even better.
Got a suggestion of your own? Tell us in the comments!
DO: Add a Little More Guidance
One of the most common complaints leveled at Divinity: Original Sin was that it was far too easy to lose your way and not find it again, mostly because the game offers little in the way of guidance. That's certainly true, and while the process of discovery is a big part of the game, it wouldn't hurt to make things a little more clear, even if it's just an option that can be turned on if the player wants it. It needn't be something blatant, like a big arrow on the screen. It could be subtle, like an additional dialogue option if you return to the same NPC. But however you fix it...