The Last of Us
The Last of Us is one of those games that defined a genre. It wasn't simply a survival game, but one that put you in the position of caring for one of the characters in such a way that you felt paternal in your efforts of making sure nothing happened to her. Composer Gustavo Santaolalla ensured that each piece reflected the emotion that was happening in a way that one would feel watching a drama scene. It wasn't overdone, nor tacky, but refined in its simplicity to really make you feel as if you were Joel caring for Ellie.