From H.G. Wells' wargames to Dragonlance, games - video and tabletop both - have inspired further narratives. This week, games author Matt Forbeck starts a series pulling back the curtain on the art of the gaming tie-in.
Days of High Adventure is The Escapist's column that focuses on the art, craft, and history of roleplaying games.
Dungeons & Dragons players owe a great debt to a man some of them have never heard of.
Want some absolutely brutal fantasy beasties to populate your Dungeon World setting? Check inside for some nasty monsters to kill your party with!
From drawing the world of Tolkien for Middle-earth Role Playing and designing Rolemaster to fostering the spread of Settlers of Catan, few people have had an impact on tabletop gaming as Peter Fenlon.
In this week's Dungeon World, we go seafaring to the nastiest island you'll hopefully never visit.
Allen Varney spotlights Larry DiTillio, designer of the prestigious Masks of Nyarlathotep adventure.
Some roleplayers are childish - why aren't more?
The history (and mystery) of dice.
Dungeons & Dragons: the original mod toolset.
How much danger can one four-room dungeon possibly contain? You're about to find out in this week's installment of the free-to-use Dungeon World series!
Allen Varney interviews Marc Miller, the man behind the Traveller games.
Monte Cook takes a look at the genesis of roleplaying games and how it guided the way sourcebooks have been written since.
Even the simplified D&D 4th Edition could do some things to make it easier to create characters for a group of kids.
Modern tabletop gaming owes its roots to traditional war games, a lineage that can be traced to these visionaries from Baron von Reisswitz to H.G. Wells.
In this installment of the free Dungeon World setting, we delve into a lair nestled deep within an abandoned mine in search of a mad sorcerer and his band of raiders.