Five Nights at Freddy's
Developed & Published by Scott Cawthon. Released on August 8, 2014.
The summer of 2014 was impacted heavily when Five Nights at Freddy's surfaced on the internet for the first time. The uncanny robot animals similar to Chuck e Cheese that made parents feel uneasy since the late 1970s had been reincarnated into a video game.
The player takes on the position of a security guard in most entries of the series. The job is to keep an eye out for intruders and vandals during the night shift at their place of employment. What nobody told you when signing up was that the machine animals come to life at night. Plotting to attack you and stuff you into a costume, the only tools to survive are your wits and vigilance.
In a typical situation when a monster is staring down at you, running as fast and far away as you can is the way to go. But you can't run in this game. You must survive from 12 to 6 AM in this tiny room deep in the heart of their lair. The player must come to terms with the machine beasts and watch their movement pattern.
Five Nights at Freddy's is a scary game because it explores the uncanny valley of childhood. The gameplay premise forces the player to come to terms with these nightmare machines. Powerless, with nowhere to run. Five Nights at Freddy's provokes people to second guess harmless situations that cause unease. Maybe there's a reason for it.