You can trace the decline of the PC as a gaming platform back to one seemingly useful innovation: the GPU.
Shamus Young attempts to make the game industry less dysfunctional by arguing with a rhetorical wall and hoping things change for the better.
If DRM isn't the solution to fighting piracy, what is? Shamus Young provides 10 (relatively) simple ways to fight the problem.
Publishers don't seem to realize that effective DRM is not just difficult, it's flat-out impossible.
The more people become interested in gaming, the less people will be writing idiotic laws and making ignorant policies to protect us from an imaginary threat.
It's time for the game industry to accept that the economic climate has changed and lower the price of videogames, already.
Even if you love your PS3, you probably don't care much about PlayStation Home - but if Sony made just a few simple changes, you would.
Sequels are a necessary part of the gaming business, but that doesn't mean they have to be boring rehashes of the Same Old Thing.
Despite what you may think, casual gamers are not the embodiment of evil. After all, you were once a casual gamer yourself.
There are plenty of reasons that people pirate games -- and they're pretty much all a crock.
The final showdown in games is usually disappointing, because an ending that satisfies everyone is nearly impossible to create.
Quick Time Events are an understandable shortcut for developers, but do they really have to suck quite so much?