It is the nature of man to want to believe that he is living in the end times, so I can't help feeling that Super Mario Maker represents a natural conclusion of some kind.

Ben "Yahtzee" Croshaw types up more scathing commentary on the game industry and community every week.
Until Dawn is probably the best David Cage-style 'interactive story' type game I've played. Which sounds like damning with faint praise, and almost certainly is.
It was with a growing sense of dread I realized, as I played Mad Max, that video games have successfully crafted a new definition for 'generic.'
Gotta love Metal Gear Solid. By which I mean it is now mandatory to love Metal Gear Solid.
I don't think I've weighed in much on this whole 'Walking Simulator' concept that adventure games have devolved into in recent years, but let's give it a shot.
I think Freedom Planet offers a usable example of what a Mary Sue is to a video game story - even though I dismissed that possibility before.
Let's take a moment to remember each mediocre King's Quest game in turn. Specifically their individual moments of maximum bullshit.
the most you can say about Tembo the Badass Elephant is that it is what it is. There's something about anything that self-identifies with the word 'badass' that comes across as obnoxious.
Yahtzee goes down the road of what a Godzilla game might be like if it were actually designed from the ground up to be about a massive stompy Kaiju.
At what point does giving the player the freedom to find things out for themselves become being needlessly obtuse? I bring it up because of the secrets in Cave Story.
Let's all sit down, get comfortable, and be frank and honest about our retro opinions among friends. I never liked Yoshi's Island, not even in its first incarnation.
Last week saw the culmination of about half a year's work with the release of Hatfall, the mobile and browser game based on Zero Punctuation.
Someone got really excited about a shooter combat mechanic involving monsters being invulnerable unless under light. Unfortunately they discovered after making the game that it didn't work at all.
I'd like to compile a short list of thinking points that you can occupy your higher brain with next time you see something being hyped, while the rest of you is slapping the backs of your hands together because you saw a slow fade in on a logo you recognized.
Hatred is a game that is deliberately trying to be offensive. Forgive me if that's obvious to you, but it apparently slipped by some people.