Games that have a story open to interpretation can be intriguing. Is there a hidden meaning in Earthbound? Nintendo, you sly dog!
Ben "Yahtzee" Croshaw types up more scathing commentary on the game industry and community every week.
Yahtzee reminisces on Castlevania's handheld glory days on the Nintendo DS.
Using foreign aggression as a theme for war games is just lazy storytelling. But the tide may finally be turning.
Tomodachi Life isn't about homophobia, and Assassin's Creed Unity isn't about misogyny.
A lack of backwards compatibility creates an amnesiac development cycle, where lessons from the past are forgotten or ignored, and genres become stale.
Wolfenstein's kind-of-sort-of story branches don't pretend to change the overarching story, which is the right thing to do.
A sandbox world is supposed to be a good thing in games, but not at the expense of gameplay.
In all seriousness, I think the industry's got it completely wrong with E3. Triple-A games have every advantage in the sodding world.
When FMV was the next big thing, all the games looked like shit.
First it was the subjectivity of beauty in games. Now Yahtzee riffs on what it means to be immersed in a game.
Apparently, Yahtzee doesn't appreciate the beauty in games. About that ...
The theory behind Steam Greenlight is grand, but the reality of it is a handful of gems buried in a mound of garbage.
Yahtzee ponders the elusive million dollar formula for video games - making successful, fun, and profitable adaptations of popular franchises.
For good or ill, the fact remains that any robust enough franchise with a loyal enough following will eventually become an MMO. Spoiler: It's rarely for good.
The evolution from "Weird Kid" to "Creepy Kid" seems to be complete with Metal Gear Solid V: Ground Zeroes, and it's nobody's fault but your own.