Yahtzee laments the invention of the comments section.
Ben "Yahtzee" Croshaw types up more scathing commentary on the game industry and community every week.
Yahtzee takes a look at where the Dead Rising series gets things right and where it screws up horribly.
People tell me I've been too much of a PC gaming cheerleader since the new console generation started. Fair enough. In the time since I got my new Alienware I've been swiftly reminded of the reasons I turned away from PC gaming in the first place.
Yahtzee lays out some of the design decisions behind his latest game, Consuming Shadow.
I noticed it when I was playing Batman: Arkham Origins. The unearned assumption that we're on board seems to extend to the gameplay as well as the exposition.
Assassin's Creed doesn't churn out exactly the same tired thing every time. Just mostly the same tired thing every time.
I wouldn't say I'm a fan of Batman, I'm more of a casual user. While I can understand the desire to keep things original with new villains for each Arkham game, there is a reason why a clutch of Batman's villains are a lot better known than others
I like Zelda for being nice, straightforward good-versus-evil fairy stories with functional combat and controlled open-world pseudo-Metroidvania exploration mechanics. I don't like Zelda when it gets up itself.
Both more interactive story than video game. Both move along a linear story that branches off, rather than any organic gameplay. The main difference is that The Stanley Parable is breezy and entertaining, and Beyond: Two Souls is clunky.
In which Yahtzee relates Metroid Prime to Lost Planet 3, and the latter suffers for the comparison.
No-one's playing it for the story? Nobody would have said that if the story had been good.
And in five little words, A Machine for Pigs is better written than quite a lot of games.
A character is sexual when one could actually picture them having sex. A character is merely sexualised if they have extremely prominent sexual characteristics but seem completely unwilling or incapable of doing anything with them.
The trouble with games like your Dragon Age or your Skyrim is that you choose every action, every line of dialogue, and every moral choice that your character makes, as well as their appearance.
Maybe games should stop trying to make interactive conversation scenes altogether. Maybe concentrate on the strengths of interactive gameplay, like jetpacks.