Second Sight was the game Free Radical Design made after Timesplitters 2 and is, to my mind, an under-appreciated gem of the PS2 era. A fun little action-adventure combining stealth, gunplay and using psychic telekinesis powers to bang terrified soldiers repeatedly against concrete walls, which is always good.

You start off in a cell with no memory (that old chestnut) and with inexplicable psychic powers. As the story progresses, you occasionally have flashbacks of an event six months ago when you apparently started receiving the powers. For some mysterious reason, whenever you come back from a flashback, events in the present day seem to have altered in little ways. At the end, all hope seems lost until (SPOILER) you discover that what you thought were flashbacks were, in fact, the present day, and what you thought was the present day was a psychic vision of the future. (ALL CLEAR) My description doesn't do it justice, but trust me, it's really well done. Check it out. I'm sure there'll be at least one copy in a bargain bin near you.

Super Mario Galaxy: Mario saves the princess, and (SPOILER) she still doesn't fuck him. I know. The bitch never ceases to amaze me.

-Everyone (paraphrased)

Are we really going to have to go over this again? I made my position very clear in this very column. Games should be judged by the single player, because the multiplayer mechanics will be similar anyway, and saying that a game only becomes good when played with other people is not praise for the game's content. Even Plan 9 From Outer Space becomes good when you've got friends to watch it with, for christ's sake.

Besides, I don't believe people who say Bad Company 2 is chiefly multiplayer-focused. The massive, extremely linear levels, the spectacular set pieces, the vehicle races, the World War 2 prologue, the emphasis on creating distinct identities and personalities for the NPC sidekicks whose collective name is the fucking title of the game - these, to me, do not paint a picture of a single player campaign thrown in as an afterthought. It paints a picture of a slightly shoddy game, though. A picture that's been left in a very dusty attic for too long.

Yahtzee is a British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder. When he isn't talking very fast into a headset mic he also designs freeware adventure games and writes the back page column for PC Gamer, who are too important to mention us. His personal site is

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