imageYahtzee: Blimey, we're agreeing with each other a lot. Let's find some conflict, make it interesting.

I think motion controls are a complete dead end for gaming. The popularity of the Wii is entirely due to the casual gaming gimmick crowd, very few of whom buy more than one or two games. Something like Kinect might be handy for when someone gets around to inventing those holographic gesture-based PCs like what Tony Stark has in Iron Man, but no form of entertainment has ever been enriched by forcing the audience to exert themselves.

imageMovieBob: I think GESTURE controls are close to a dead end, mostly because what they can "do" they're pretty-much "doing" already i.e. swing hand = swing bat, etc. Kinect is probably the buggy, mostly-broken "first glance" at the "ultimate" form of it, and it's a form that's not far off.

MOTION control, on the other hand, I think has a big role to play in the future. From where I sit, the two most broadly-beneficial "how-did-we-get-by-without-this" transformative things to come out of the Wii are the two subtlest: Having a constantly-accessible onscreen "cursor" and turning "shake controller" into a third action button.

Regarding the first - when I "switch back" from using the Wii to using my 360, I INSTANTLY miss being able to click through the menu's "mouse-style" and instead having to do it all by buttons. It's as much an improvement on the console menu-interface as the mouse was for desktops. On a more me-specific level, I think it made the Metroid Prime games the best-controlling console-FPS setup ever.

Regarding the second - the added visceral "oomph!" of being able to execute a move by physically shaking the controller, when done properly, makes games more fun. This is partially why No More Heroes has the best "melee combat" on the system - the way the controls are programmed i.e. "make slash motion" for finishing moves understands player/game emotional response to an almost scary degree: B! B! B! A! A! A! A! A! A! B! B! B!! B!! A!!! A!!!! A aaaaand DIIIIIIIEEEEEEE YOU BASTAAAAAAARDDDDDD!!!!!!!!!! The first time you get into that groove is transcendent - as is the "afterglow" where the bad guy is headless and you actually feel like you used real physical energy to make it happen. On a less "perfect" level, I love that turning the controller like a steering wheel (which we all did off and on anyway) actually makes the car/plane/whatever turn - when it's done right, I stress - and shaking the remote to make the monkey punch the ground in Donkey Kong is more satisfying than it has any right to be for a grown man.

So... to the extent that they can add a layer of "involvement" to the gaming, I'm all for it. For example: Since some form of motion/gesture control WILL be standard on future consoles, I fully expect "hit-him-with-butt-of-gun" to be mapped to a controller-shake in future FPS games - "WHAM! GOTCHA!" It just fits too well. But the idea that every game is going to handle 1:1 like Red Steel 2? No, probably not and probably for the best.

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