Can 3D and motion controls push gaming forward as the graphical arms race reaches a stalemate?
In Going Gold, industry insider Christian Ward casts a critical eye over gaming, breaking down the major issues, events and trends that ultimately decide what games end up on your shelf.
Heavy Rain has beaten the odds and sold more than a million. It's time for the industry to take notice.
On the disc or not, cut from the game or not, DLC is a necessary evil and it's not going away.
The differences between gaming genres are dying. Let them die.
Whether you like the game or not, if you care about seeing real emotional drama in videogames, you need to buy Heavy Rain.
Gamers and creators alike are obsessed with a formula of "bigger is better" that simply isn't true.
When games can recreate just about anything, why do we still end up with too many games in too few genres?
In the gaming world, why do we say "mature" when we really mean "immature"? Going Gold examines this and other gaming doublespeak.
Ten years of gaming, distilled into its purest list form.
Are games getting better or are reviews getting worse?
Third party publishers' failures in the Wii market are indicative of a much larger problem.
Modern Warfare 2 aside, gamers are soon going to have to dial back the hate and realize that not enough money is being made on big-budget gaming.
The gloating that greeted Nintendo's unexpected dip in profits is premature - but the industry leader needs to tread carefully to keep its rivals at bay.
The games industry doesn't work for the gamers.
If you're going to get upset whenever a videogame might possibly cause offense, don't be surprised when you end up with nothing but bland and inoffensive videogames.