The only thing more epic than the stories games tell are the ones we tell about them.
In this search for what makes fun, why, and for whom, freelance designer and writer Nick Halme shares his insights on game design and the gaming culture. Twice a month he will delve deep into the black morass that is the still-young craft of game design, and he's more than happy to have you along for the ride.
Gaming won't ever have its own singular, massive Citizen Kane - it'll just have a bunch of little ones.
Some of the best advice out of GDC Canada came from non-game designers.
What's true for children is still true for adults: Playing soldier is fun.
Technology is changing, the game audience is changing -- shouldn't our definition of what a "game" is be changing, too?