Russ Pitts woke me this afternoon with a phone call. He told me that they needed someone to fill in for a columnist that wasn't double-checking all his facts. I'm not sure what they were drinking when they made that decision, but Russ seems to think it's a good idea. Perhaps it was the small matter of the money I still owe him from that time we went to Vegas... Let's just say he they don't call him Russ "The Don" Pittsinelli for nothing. That means that until they find my body in a landfill somewhere, I will be filling in for the last Reliable Source writer who reportedly moved to Omaha in the middle of the night.
This week, we have gossip from the Tokyo Game Show, an insider's perspective on what really happened with Halo Recon, and much more.
Was there a secret canceled Halo 3 project? No, I am not talking about the canceled Halo 3 MMO. Sources at Bungie would neither confirm nor deny that Halo 3: Recon and Halo 3: ODST were actually two separate projects and not a just a re-branding as Bungie originally claimed. One rumor has it that Halo: Recon was actually developed by another company (Not saying who, but it rhymes with Pykroloft Moodios) and was canceled after developers discovered that elements of the game were incongruous. Reportedly Recon featured Halo 3 story elements but used Splinter Cell-esque stealth gameplay mechanics. Our source also alluded that Bungie had to step in at the last moment and salvage what they could of the project to make the September deadline. This might explain the length of the game, as well as Microsoft's ardent defense of the game's price.