E3 2015
Dark Souls 3 Preview - The Lord of Cinder Returns

Mitchell Saltzman | 18 Jun 2015 13:30
E3 2015 - RSS 2.0

The new path also gave Miyazaki an opportunity to show off the third and final weapon in his arsenal, a scimitar. When wielded in both hands, the scimitar actually split into two, allowing for a series of spinning attacks that are meant for dealing fast damage to a group of enemies. The player tried to demonstrate this by letting himself get surrounded, and then tried to use the scimitars to take them all out at once -- a technique that had a 50-50 success rate, according to Miyazaki. It didn't work out quite as planned in our demo session, as the player got swarmed, and had to take out the enemies in small groups rather than all at once.

Finally, Miyazaki also showed off some changes made to the short bow, which can now fire an extremely quick shot out of a roll with its own unique animation that has the player firing while on one knee. "It might be an exaggeration, but it's like Legolas from Lord of the Rings." It's also important to note that only a short bow will be able to do this, making it feel very differently from a long bow.

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To conclude the demo, Miyazaki showed off a boss called the Dancer of Frigid valley. A large woman, clad in armor, and wielding a flaming scimitar. The name "Dancer" is an appropriate one as the boss moves with much grace, swiping at the player with both her sword and outstretched arm. As with most Dark Souls bosses, she was also capable of utilizing a powerful explosion attack that would blast the player away if they remained too aggressive for too long. Unfortunately, we weren't able to see the conclusion of the boss fight, but we did get to see the boss transition into phase 2, which involved it pulling out a another sword, which added an extremely dangerous spinning attack to its repertoire of moves.

Ultimately, there's still a lot more information to learn about Dark Souls 3. In a Q and A session after the presentation, I was able to confirm that there would be warping between different discovered bonfires from the get go, ala Dark Souls 2, and that the extinction mechanic from Dark Souls 2 would not be returning, but other than that, Miyazaki was mostly tight lipped about other features that would make Dark Souls 3 feel distinct from its predecessors.

Personally, I'm just happy that Miyazaki is once again behind the wheel. As much as I loved Dark Souls 2, Miyazaki has a personal touch on the games that he works on that speak to me as a player, and even just by watching a 30 minute presentation of Dark Souls 3, you could see that touch permeate throughout the design.

Dark Souls 3 will release sometime early next year on the Playstation 4, Xbox One, and PC. In the meantime, praise the sun and prepare to die.

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