I've played a whole lot of Halo in my day. The first game was one of the defining games of my teenage years. I spent innumerable hours going over to a friend's house, playing split screen multiplayer on Blood Gulch, co-oping our way through the campaign, and sharing in each other's dread whenever the flood would appear. Throughout the years, Halo has been the one consistent FPS series that I always has the most fun with.
Getting to play several rounds of Warzone in Halo 5 at E3 though, was some the most fun I've ever had playing Halo's multiplayer. And certainly the most fun I've ever had while playing with complete strangers.
Capturing points on the map in order to get victory points over time is nothing new to the world of First Person Shooters, but the addition of neutral camps that give players a secondary method of gaining those victory points is a complete game changer. All of a sudden, now there comes the question of whether you leave your bases defenseless in order to take out an AI boss, risking losing a spawn point, a requisition station, and potentially making your core vulnerable, all for a substantial increase in victory points? There's a ton of depth in the mode, and it will be interesting to see how the competitive Halo community reacts to it.