LucasArts and BioWare showed off the Republic's Trooper class and told us that they hate the term, WoW-killer.

Coverage of GDC 2010
Lucasarts invited a team from The Escapist to its headquarters at The Presidio, and then pulled every mind trick it could think of to make us feel like unwanted guests.
Created by inXile Entertainment, Hunted's two main characters, hot and surly bowmistress Elara and Caddoc the burly warrior, work together to save a dark fantasy world.
Paul Bettner tells how he let crunch destroy Ensemble Studios after Halo Wars and Justin Hall admits all that he did wrong with his startup company, GameLayers.
Richard Rouse III, designer of The Suffering, listed five different tools that designers can use to elicit an emotional response in gamers.
Peter Molyneux talks Fable 3 and gives me a British style bro-hug.