Remember Huxley? Yeah, it's been a while. Emily Balistrieri checked in at GDC to see how it's coming along.
Emily Balistrieri catches up with NanaOn-Sha's Masaya Matsuura to feel the rhythm of Major Minor's Majestic March.
At GDC '09, Emily Balistrieri gets some hands-on experience with Excitebots: Trick Racing for the Nintendo Wii.
At GDC '09, Emily Balistrieri reports on the cutting edge of experimental game design: Time-traveling RTS and shadow-based physics, anyone?
Emily Balistrieri puts on the metaphorical gloves for Punch-Out!! Wii at GDC '09.
BioWare showed us a bit more of its next big RPG, Dragon Age: Origins and we liked what we saw. A lot.
GDC is always full of uncomfortable moments, but this one takes the cake.
Take a steampunk aesthetic, mix it with some bizarre quests and add a sprinkle of PVP and you get Neo Steam: The Shattered Continent, the upcoming MMO from Atlus Online.
At GDC '09, PixelJAM creators Richard Grillotti and Miles Tilmann discussed the intricacies of the web-game business.
Despite what you may think, Left 4 Dead isn't really about killing zombies.
At GDC 2009, Between indie dev Jason Rohrer ruminates on the old "Games as Art" question, and the differences between single-player games and multiplayer ones.
Emily Balistrieri reports from GDC 2009: Why does Nintendo have such a hangup taking its games online?
The theme for this year's Game Design Challenge was enough to make a game designer blush: the first time they had sex.
Echoing comments made by Nintendo president Satoru Iwata during his keynote this morning, Media Molecule's Alex Evans and Mark Healey said that the secret to LittleBigPlanet's success was that the development team was "very not afraid to ditch things."
It's kind of like Left 4 Dead, but with fewer zombies and more cake.