Escapist EditorialsIs The Definitive Edition of DmC Worth The Price?Escapist Editorials - RSS 2.0
DmC: Devil May Cry: Definitive Edition releases today on PS4 and Xbox One, and like most remasters, it comes with a visual upgrade, a couple of new features, all of the DLC, and a $40 price point for what is now a two-year-old game that could be found for less than $20.
Which begs the question: Is it worth it?
In order to answer that all important question, let's break down the Definitive Edition of DmC and see just what apparently makes it so "definitive."
The fact that DmC didn't run at 60 FPS on the Xbox 360 and PS3 was a huge deal to longtime fans of the series, especially considering that the original Devil May Cry ran at 60 FPS and basically set the gold standard for the genre.
As one would imagine, that particular issue has been mostly rectified in the Definitive Edition. As Capcom producer, Rey Jimenez has said in interviews, the game is not locked at 60 FPS, but it runs pretty reliably at 60 FPS and when it does dip, it's barely noticeable. In fact, I didn't notice it at all until I ended up making the above video and put the footage side by side with the PC version.
Similarly, the overall look of the game isn't all that noticeably different as well. While the game looks unquestionably better on the Xbox One than the Xbox 360, it's hardly a dramatic improvement, and its even less of a step up over the PC version.
In the end, if you're looking to jump into the Definitive Edition, it shouldn't be because of any sort of graphical reason. The game looks good on all platforms and if you're just looking to play the game at 60 FPS, you might want to just stick with the PC version if you can find it at a discount.
On the gameplay side of things, the comparison actually gets more interesting. Exclusive to the Definitive Edition of DmC is a modifier known as "Hardcore Mode," which addresses one of the most common complaints about DmC - The style system.
In prior Devil May Cry games, pulling off combos and chaining them together in stylish ways in order to increase your style ranking to S and beyond was immensely satisfying because it was difficult to do. It was a way to encourage players to not just stick with the same combos and try to add a little bit of flair to their gameplay.
DmC missed the mark by implementing a style system that practically gave out SSS ranks like candy. It was a system focused more on how much damage you were doing, rather than on how stylish you were being, and as such, it was extremely easy to game. To make matters worse, once you got to an S or higher rank, you actually couldn't lose it unless you got hit or the battle ended.
The Definitive Edition right out of the gate fixes that last issue. Your rank will always degrade if you're inactive or if you're using the same moves over and over again, regardless of what mode or modifiers you're playing with. So you constantly need to keep attacking, mix up your moves, and not get hit if you want to maintain a high rank.
Hardcore mode simply makes the requirements for getting and maintaining high style ranks more difficult. Your attacks give less style points and your ranks degrade much faster. In addition, enemies hit harder, parrying is more difficult, and going into Devil Trigger mode no longer sends enemies into the air.
Combine hardcore mode with another new modifier called "Must Style Mode," which makes it so that enemies cannot be damaged unless Dante has a style rank of S or higher, and there's no doubt that hardcore fans will find no shortage of challenges in the Xbox One and PS4 versions of DmC.