Escapist EditorialsIs The Definitive Edition of DmC Worth The Price?Escapist Editorials - RSS 2.0
It's worth emphasizing also that the Hardcore and Must Style modes are modifiers, not difficulty levels, which means they can be turned on and off on any difficulty setting. So if you truly wanted to experience hell, you could even play Dante Must Die or Hell and Hell with Hardcore and Must Style Modes on.
Finally, the Definitive Edition also includes a turbo mode, which speeds up the game by 20 percent, making an already frantic combat system even more chaotic.
The downside is that with the exception of hardcore mode, which can be selected from the start, and turbo mode which can be unlocked a short ways into the game, everything else must be unlocked by beating the game. There's even a new difficulty mode called "Gods Must Die," which takes the already super difficult Dante Must Die mode and makes it so enemies spawn with their Devil Triggers active. Oh and you can't use any items. But in order to unlock it, you must beat the game, then beat it again on Son of Sparda difficulty, and then again on Dante Must Die difficulty. That seems like a lot to ask to unlock a mode that only the most hardcore of hardcore DmC fans will want to get anywhere near.
The Definitive Edition also boasts several small improvements and addresses a lot of the complaints that many critics had with the original game. First off, you can now individually target enemies by holding down the right bumper, which also means that you can now perform Dante's dashing attacks, like the Stinger, using the traditional method of holding the right bumper, pressing forward, and attacking. The game includes multiple control schemes and allows for custom key bindings as well.
A common complaint that players had with the original DmC was that the color-coded enemies - ones that forced you to use a specific weapon in order to even damage them - broke the flow of combat and forced you to fight while limiting your many different options. While the color coded enemies still remain, Ninja Theory at least made it so that your attacks don't just bounce off them if you attack one with the wrong color. They take damage from all sources, just very reduced damage unless you hit them with the proper weapons.
The Definitive Edition also does away with the bronze, silver, gold, and platinum keys system for accessing the secret rooms and instead just makes all of the keys gold, meaning any key you find will be able to open any secret mission.
Finally, if you're looking for content, the Definitive Edition also comes packed with all of the DLC, including Bloody Palace, Vergil's Downfall, three Dante skins, three weapon skins, and a brand new skin for both Dante and Vergil that make them look more like their original selves from Devil May Cry 1 and 3 respectively.
DmC: Devil May Cry: The Definitive Edition is the rare remaster where the visuals are not the main selling point. 60 FPS is nice, but if you've wanted to play DmC at 60 FPS, there have been plenty of opportunities to nab DmC on PC during a steam sale for half off or more.
Instead, what make this the definitive version of DmC are the gameplay adjustments. Hardcore mode boasts an improved style system, Turbo Mode offers a fun way of making combat even more frantic, Stingers are now easier to perform and more in line with how they were used in previous games, and small tweaks to various enemies make them a lot more fun to fight against.
Its hard to recommend spending another $40 if you've already played DmC, especially since you'll have to unlock all of the difficulties again, but first timers should definitely consider giving this version of DmC a chance. Yeah, Dante's still a foul mouthed rebellious teen and not a smooth talking silver haired badass, but most of the problems from a gameplay standpoint have been addressed. Add on to that the addition of the Bloody Palace and Vergil's Downfall DLCs, and you've got a pretty good value on your hands.