Escapist Editorials

Escapist Editorials
Fallout 3: The Pitt Hands On at DICE

Julianne Capps | 19 Feb 2009 16:43
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The Trogs are a new enemy - once humans, the Trogs have become so mutated and foul, they are hardly human anymore. They crawl around on all fours, skittering in the shadows, until they jump out at you to attack - generally in packs. The effect is a bit creepy, wandering amongst the tattered remains of factories and train yards, and suddenly the animalistic, zombie-like creatures jump from a shadow and begin gnawing on whatever part of your person is most handy to them.

Once you've collected enough ingots, and certainly jumped a couple times from Trog attacks, a return to the Slaver camp will get you some manner of prize. Yes, for you guys who like the loots, you can repeat this over and over and build up an array of goodies, which might be a good idea for the next part of the quest.

Returning to Midea after surviving the ingot run, listen to the slaves wandering around: They're suggesting Ashur's gonna get his someday; there does appear to be a rebellion brewing. Midea's also about to fill you in on your part in all this rebellion brouhaha. There's to be an arena battle and the winner gets an audience with Ashur. The arena battles range from slave v. slave battles, on up to some of the raiders versus, well, you. Feeling up to the challenge?

I was, but at this point, Pete needed to appropriate my controller for some other folks waiting for a turn. So while I was packing up, I asked a bit about the genesis of The Pitt. He said its roots began post-beta. "After a point, you can't add anything else to the game, really, but not everyone on the team has necessarily seen every detail of the game. There are definitely things that people said, 'Oh, it would've been cool to do this!' or 'We need more of that, it's awesome!' That's The Pitt."

Were they able to take into account some of the user feedback for this DLC? "Not really. Not for this one. Broken Steel, the next one, yes. We got a lot of people saying they didn't want the game to end. Bethesda's games are usually still playable after the main storyline is finished, but we were sticking to the Fallout style of game. But people want it, so Broken Steel is ... what happens in the world after the main quest is over. You have to finish the main storyline to play Broken Steel." Not enough for you? Broken Steel also raises the level cap.

So, the first DLC is an adrenaline rush through the Battle of Anchorage and a bit of lore from the Fallout series. The Pitt, the second bit of DLC, is more of the awesomeness you saw in the main release. And down the line is the community requested "What happens after?" Yes, please!

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