We dedicate this week's issue to Minecraft: the game that came out of nowhere to awaken our inner creators.
Russ Pitts looks into the future of 2011 to see what the Big Moments of Gaming might be, then takes one last look at the year we've just finished.
It's time to look back and reflect on some of The Escapist's best articles from the last year.
Through failure, we learn at least two things: how to fail and how not to succeed.
You might not realize it, but not only do you enjoy puzzles, you've probably already solved several today.
Russ Pitts shows us what game genres are for.
The urge to complete the perfect gaming collection drives some to pursue Achievements, and others to collect rings, but Susan Arendt would be content with just a flashlight.
The very drive that sent humans into space has, ironically, created a world in which space travel is no longer remarkable - but Russ Pitts wants his space stations, just the same.
No-one can predict what the future holds for the constantly-in-motion gaming industry, but that doesn't stop people from trying.
In this week's Editor's Note, John Funk explores the foundations of his relationship with the JRPG, and the state of that relationship in today's less-Final Fantasy-friendly industry.
Most of the stories you've heard about the corruption and heartlessness of the videogame industry are absolutely true.
Photo-realistic graphics may get the glory, but it's music that does the lion's share of the work in making a game feel like a movie.
The Escapist weighs in on the hot topic of gun control, but adds its own personal twist.
If motion controls are ever to transcend mere gimmickry, they'll have to figure out exactly which motions need controlling.
You may have been teased for it as a child, but this week we're celebrating how nerdy you are.