In a rapidly changing world, there are at least two things that you can always depend on: The Escapist and Editor's Choice.
The way we game changes with the medium. And as the authors in this issue make abundantly clear, that medium may be changing faster than we realize.
In this issue of The Escapist, we examine the deep, long-lasting and sometimes downright bizarre relationships we have with videogame pets.
Player expectations have changed, paving the way for the age of indie games.
"I suppose the 'like a Band-Aid' approach is best: I am leaving The Escapist." On the eve of her departure, The Escapist's founding Editor-in-Chief, Julianne Greer, shares memories, sends thanks and reminds us of the ideals upon which The Escapist was founded.
There's something satisfying about knowing that a game expects more of you than just your time - even if that leads to a few snapped controllers along the way.
This week is Editor's Choice, otherwise known as a Grab Bag of Awesome!
Videogames usually do a neat sidestep around all things religious. But they do love to engage in one religious concept - hell. Yes, it's safe to say that, against all odds, Hell is gamer heaven.
Videogames and the hip hop world haven't had the smoothest collaborations over the years. But the mutual lack of understanding on both sides of the fence is coming to end, if this week's contributors have anything to say about it.
Where did you get your videogame education? Chances are, it wasn't in a classroom.
This week The Escapist takes on a new and improved look. Find out what's changed and why you should be excited in this week's Editor's Note.
This week is The Escapist's "Best Of" issue, also known as the "Yes, You Should Definitely Read These Articles" issue.
Are griefers just a bunch of jerks on the internet, or is there something more to their online exploits?
The game industry may be weathering the recession better than most, but game journalism is struggling with the same issues mainstream journalism is - along with a few problems unique to gaming.