Five Favorites 2010

Five Favorites 2010
John Funk's Five Favorites 2010

John Funk | 16 Dec 2010 12:00
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When looking back over the past twelve months to put together this installment in our Five Favorites 2010 collection, the hard part isn't recalling what I liked - it's cutting it down to a mere five. This was actually a pretty great year for games both big and small, and I always feel like I'm leaving something off that deserves to be here. So in years past, I've used this space to give my "honorable mentions," and I won't buck the trend here.

2010 saw so many awesome games that I really enjoyed, like the new Professor Layton, Civilization V, the new Castlevania and BlazBlue. I was surprised by Madden NFL 11 and Vanquish, I loved the multiplayer of Call of Duty: Black Ops, and I found unexpected brilliance in Snoopy Flying Ace. But in the end, there could be only one.

Er, five.

John Funk's Five Favorites of 2010

Super Mario Galaxy 2

The first Super Mario Galaxy was - and still is - one of the best games in this console generation. Hell, you could say it was one of the best games ever made, if you wanted. It was a brilliant entry into one of gaming's most storied franchises that pushed the limits of what had ever been imagined in a 3D platformer. It had some of the best level design we've ever seen in a Mario game. To put it simply, the game was freakin' fantastic.

And Super Mario Galaxy 2 managed to top it.

Everything that had been "great" in the first Galaxy was upgraded to "stellar" in the sequel. The world design was just as imaginative and brain-teasing, some of the most frustrating aspects were toned down (hello, random Trickster Comets), and there were plenty of clever new mechanics to work with. When you're dealing with ghosts that literally eat the stage into nothingness, or with a level that takes place entirely horizontally as you gobble up superspeed peppers that keep your dino pal Yoshi running fast enough to defy gravity, you know you have a special game on your hands.

Is it just more Super Mario Galaxy? Not really; it improved on Galaxy in almost every way. But even if it were, it'd still be phenomenal.

Halo: Reach

Halo is not a series traditionally known for its high-brow sensibilities - it's more often thought of as the purview for squeaky-voiced 15-year-olds and college frat boys - and yet the ending of Halo: Reach took me by surprise as a masterful weaving of gameplay and narrative. Noble Six's last stand - your last stand - against unstoppable and innumerable waves of Covenant gave you the chance to die fighting or accept your end gracefully, knowing you'd completed your mission.

It's probably one of the most memorable and striking moments I've had in gaming's recent years, and it was in a Halo game. What the hell?

Superb finale aside, I've always had a soft spot in my heart for the Halo games, and Reach is undoubtedly my favorite. After subpar campaigns in Halo 2 and Halo 3, Reach's single-player mode is the series' finest, and it does a nice job of tying things back to how they all began in the original Combat Evolved. The multiplayer is great fun too - once you get past the typical Xbox Live crowd, anyway.

I'll be sad to see Bungie leave the series, but they couldn't have left on a higher note.

World of Warcraft: Cataclysm

On the one hand, including this on my list feels kind of like cheating. It came out what, a week and change ago? On the other, I've spent plenty of time checking out the new Azeroth both during the beta and in live events, and it feels safe to say this: Cataclysm has rekindled an affection with World of Warcraft that had long since burned down to a flicker - something I'd enjoyed once in a while, but only on the side.

I thought I'd seen everything there was to see in Azeroth; I thought I'd done everything there was to do. I'd leveled every race and every class at least out of the starting zones, some enough times that I could practically do it with my eyes closed.

And then Cataclysm changed all of that. It made me eager to see what was over the next hill and around the next corner again. Will it go away? Probably eventually, yes - but until then I'm loving it.

It's also pretty awesome to actually be challenged while running dungeons again. The developers of WoW have changed it forever, and changed it for the better - I wouldn't ever want to go back.

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