ArtCraft Entertainment tells us where Crowfall comes from, what they think of the MMO industry, and more.
Q&A with the movers and shakers of the videogame industry. The writers and editors of The Escapist leave no stone unturned searching for the unvarnished truth about the modern game industry.
The public has not heard much outside of Twitter lately from Markus "Notch" Persson, the famed creator of Minecraft, but he spoke with us on a wide range of topics.
Wargaming's Victor Kislyi shares his thoughts on Master of Orion, virtual reality, and why playing World of Tanks has become a kind of gaming lifestyle.
A Land Fit for Heroes and Altered Carbon author Richard Morgan talks about his experience in writing video game scripts, the state of the industry, and his latest project.
A Star Control reboot has been in the works since Stardock acquire the franchise back in 2013, but nothing has been made public, until now.
What can returning Commanders expect from XCOM 2? We spoke with producer Garth DeAngelis to find out.
You may not know her name, but you will know her voice. She has been Jaina Proudmoore in World of Warcraft, and done voice work for Diablo 3, Dragon Age, Dragon Ball Z and Halo. She has more than 200 games, anime shows and films to her credit, and Laura Bailey just keeps on going.
The announcement of Halo Wars 2 had Graeme Devine screaming at his monitor in excitement. He gave us his thoughts on the original and how the game could improve on the original.
ArtCraft Entertainment doesn't want Crowfall to be like any MMORPG you've already played - and that's a good thing.
Ryan Smith talks to Turtle Rock co-founder Chris Ashton about the birth of Evolve and the studio behind it.
In the final installment of our three-part interview with fantasy author R.A. Salvatore, he discusses his most recent books and the thought process of killing main characters and friends of the hero.
In part two of our interview with R.A. Salvatore, the fantasy author talks about the demise of 38 Studios where he was a co-founder, the lore created for Amalur, and then about his new game DemonWars.
Part One of our exclusive interview with fantasy author R.A. Salvatore, delving into everything from his books and lore to the collapse of 38 Studios, the game company he co-founded.
EverQuest Creative Director Dave Georgeson talk about how the Founder's Packs for EverQuest Landmark help ease the pressure.
The Escapist spoke to Paul Reiche III, co-founder of Toys for Bob, on how designing monsters for the first edition of D&D led to making Skylanders Trap Team.