The roots of the latest Saints Row isn't in hip-hop or gangster movies but in Disney animated films and Greek myth.
Q&A with the movers and shakers of the videogame industry. The writers and editors of The Escapist leave no stone unturned searching for the unvarnished truth about the modern game industry.
The third entry in Stardock's popular 4x Galactic Civilizations series is aspiring to be bigger, better, and richer than ever.
Epic Games Lead Designer Darren Sugg goes into a bit more detail on just what is so special about Fortnite and how the free-to-play model will work.
"It's Space Marine meets PlanetSide 2 meets Gears of War, in a sandbox setting."
We talk to Amplitude Studios' Narrative Director and Lead Writer Jeff Spock about the follow-up to the developer's 4x space opera Endless Space.
What Castlevania: Lords of Shadow 2 lacks in hype, it makes up for in ambition.
We sit down with the creators of a service looking to change how tabletop games are made forever.
Greg Tito sits down with Sid Meier, designer of Civilization, to talk about what makes his creative process unique.
City of Titans started out as a dream. These are the people making it a reality.
The reasons why Firaxis lead designer Ananda Gupta only had one base may surprise you.
Graham Stark answers a few questions about the Loading Ready Run Kickstarter.
With the release of the Dick Figures movie we had a chance to sit down with the director and find out a few things about the film and series.
Lead Designer Ananda Gupta discusses the new resource, MELD, with The Escapist.
So, what was it like recording with Rockstar on GTA V?
Lead Designer Ananda Gupta explains everything about XCOM: Enemy Within.