Interviews

Q&A with the movers and shakers of the videogame industry. The writers and editors of The Escapist leave no stone unturned searching for the unvarnished truth about the modern game industry.

Interviews

The roots of the latest Saints Row isn't in hip-hop or gangster movies but in Disney animated films and Greek myth.

Interviews

The third entry in Stardock's popular 4x Galactic Civilizations series is aspiring to be bigger, better, and richer than ever.

Interviews

Epic Games Lead Designer Darren Sugg goes into a bit more detail on just what is so special about Fortnite and how the free-to-play model will work.

Interviews

"It's Space Marine meets PlanetSide 2 meets Gears of War, in a sandbox setting."

Interviews

We talk to Amplitude Studios' Narrative Director and Lead Writer Jeff Spock about the follow-up to the developer's 4x space opera Endless Space.

Interviews

What Castlevania: Lords of Shadow 2 lacks in hype, it makes up for in ambition.

Interviews

We sit down with the creators of a service looking to change how tabletop games are made forever.

Interviews

Greg Tito sits down with Sid Meier, designer of Civilization, to talk about what makes his creative process unique.

Interviews

City of Titans started out as a dream. These are the people making it a reality.

Interviews

The reasons why Firaxis lead designer Ananda Gupta only had one base may surprise you.

Interviews

Graham Stark answers a few questions about the Loading Ready Run Kickstarter.

Interviews

With the release of the Dick Figures movie we had a chance to sit down with the director and find out a few things about the film and series.

Interviews

Lead Designer Ananda Gupta discusses the new resource, MELD, with The Escapist.

Interviews

So, what was it like recording with Rockstar on GTA V?

Interviews

Lead Designer Ananda Gupta explains everything about XCOM: Enemy Within.