The Escapist talks to Tommy Tallarico, co-creator of the concert series Video Games Live, about what goes into creating each performance.
Q&A with the movers and shakers of the videogame industry. The writers and editors of The Escapist leave no stone unturned searching for the unvarnished truth about the modern game industry.
Firaxis lead designer Ed Beach explains how victories have changed and XCOM units made it into Civilization V: Brave New World.
What do you want out of an MMO?
For Irrational, a completely new setting meant new opportunities, but also big challenges.
Even one of the most accomplished game designers can be frightened of failure.
Noted developer and head of Spicy Horse Games sheds some light on what it's like to create games from within China
We discuss videogame writing, female characters, and tea with the woman crafting the new Lara Croft, Rhianna Pratchett.
Everything you wanted to know about designing the Pandaren, the Monk class, the talent changes and everything in between.
Mike Mearls explains some of the mechanics in the public playtest of D&D Next.
Lead Designer Martin Bruusgaard answers our questions on The Secret World.
An interview on Darksiders 2.
The resurrection of Serious Sam involves naked bird ladies, cash, and lots of bullets.
Lead Producer Travis George talks to us about League of Legends: Dominion and Riot Games' design process.
Rob Pardo reveals Blizzard's plans to beat the black market at its own game.
Why TimeGate offered a fully featured shooter for $15