Interviews

Q&A with the movers and shakers of the videogame industry. The writers and editors of The Escapist leave no stone unturned searching for the unvarnished truth about the modern game industry.

Interviews

The Escapist talks to Tommy Tallarico, co-creator of the concert series Video Games Live, about what goes into creating each performance.

Interviews

Firaxis lead designer Ed Beach explains how victories have changed and XCOM units made it into Civilization V: Brave New World.

Interviews

What do you want out of an MMO?

Interviews

For Irrational, a completely new setting meant new opportunities, but also big challenges.

Interviews

Even one of the most accomplished game designers can be frightened of failure.

Interviews

Noted developer and head of Spicy Horse Games sheds some light on what it's like to create games from within China

Interviews

We discuss videogame writing, female characters, and tea with the woman crafting the new Lara Croft, Rhianna Pratchett.

Interviews

Everything you wanted to know about designing the Pandaren, the Monk class, the talent changes and everything in between.

Interviews

Mike Mearls explains some of the mechanics in the public playtest of D&D Next.

Interviews

Lead Designer Martin Bruusgaard answers our questions on The Secret World.

Interviews

An interview on Darksiders 2.

Interviews

The resurrection of Serious Sam involves naked bird ladies, cash, and lots of bullets.

Interviews

Lead Producer Travis George talks to us about League of Legends: Dominion and Riot Games' design process.

Interviews

Rob Pardo reveals Blizzard's plans to beat the black market at its own game.

Interviews

Why TimeGate offered a fully featured shooter for $15