Interviews

Q&A with the movers and shakers of the videogame industry. The writers and editors of The Escapist leave no stone unturned searching for the unvarnished truth about the modern game industry.

Interviews

Could a single game please both shooter and MMOG fans? You'll have to play Global Agenda to find out.

Interviews

The Escapist sat down with Chris Pramas, the designer of the upcoming pen-and-paper version of Dragon Age by Green Ronin Publishing, and talked tabletop.

Interviews

Yahtzee shares his thoughts on dick jokes, fans, and the ex-girlfriend who started it all.

Interviews

John Funk tours the upcoming Lord of the Rings Online Book 8 and the celebrations of the Summer Festival.

Interviews

What goes into the development of a game like Plants vs. Zombies? According to designer George Fan, Warcraft 3, stupid fish, and disco videos from Finland.

The Escapist Roundtable

This week the roundtable participants look at zebra carcasses, chibi doctors, human cadavers and anything else included in a good TV show to videogame adaptation.

The Escapist Roundtable

This week the editors look at the relationship between DLC and episodic content.

Interviews

Hilmar Petursson, CEO of EVE Online developer CCP, spoke with WarCry Senior Editor John Funk about what the global financial crisis - and Iceland's bankruptcy would mean for the company and for the world of EVE.

Interviews

"I think people say I'm a little bit harder on Microsoft than others just because I know them, and I know what they want, and I know why they want it," Fergusson says, "so I tend to call 'bullshit' a little bit quicker than other people do."

Interviews

Nestled high on the Dish Network's channel list is Gameplay HD, a 1080p channel where videogames take priority over videogame reviewers, professional gamers get treated like NFL athletes and cut-scenes run like feature-length films. I initially found the network via ESPN, who aired a shortened version of The Madden Challenge, a 24-man Madden tournament with a $10,000 purse, on Superbowl Sunday. From there I got into contact with Mark DeAngelis, Gameplay HD's creator, to ask him about his philosophy of televising games. Here's what he had to say, as he shouted over the sound of fire trucks rolling out of New York's Station 1 (their offices are on the same block).

Interviews

At this year's GDC, I sat down with two guys from Hothead Games, developer of Penny Arcade's Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, to take a look at the game and talk about the resurgence of the adventure genre.

Interviews

NetDevil is looking to reinvent its own niche with a sequel to Jumpgate called Jumpgate: Evolution, a larger and more organized effort to finally make the property both a cult and bona fide hit. We sat down with Hermann Peterscheck, Lead Producer of Jumpgate: Evolution to find out how NetDevil is planning to elevate their game to the next level.

Interviews

From Intuition Games, Dinowaurs is a trajectory shooter (think Artillery with dinosaurs). Pasley calles it "Barney with a Rocket Launcher strapped to his back running through Omaha Beach in [Saving] Private Ryan." The idea is you and your competitors will battle it out online with dinosaurs who have weapons strapped to them. Kind of like what the U.S. Military does with dolphins, but without the PETA lawsuits.

Interviews

"Maybe a week before release," says Serviss, "Vivendi took a hard look at TimeShift." The muckymucks decided the game was ready to take the next step, and decided to position TimeShift as a AAA title, and release it in late 2007, opposite The Orange Box and Halo 3. Cue the time machine.

Interviews

A manager of a GameStop outlet in Dallas, Scott began demanding proof of good grades, by way of report cards, before he would allow school-aged children to purchase games from his store.

Wouldn't a similar but less punitive program be a better idea? A program that rewards kids for educational excellence while not infringing upon those who don't is a simple and positive concept; why not do something like that instead? As it turns out, someone already has.

Andy Chalk talks to Play N Trade's Founder, Ron Simpson, about his "Games for Grades" program.