In response to "Confusion on Infinite (Virtual) Worlds" from The Escapist Forum: "The virtual world might, at that point, reach a degree of popular consensus that a revolution occurs, and the creators of the seminal work can no longer declare or decide official canon."
I can't think of an example where this occurred. Besides, in the world we live in, the creator has the power on their side: the companies with their wealth and influence; the law with its authority and intransigence. We all know "Hans Shot First" but that hasn't made it canon.
If it's not a question of power or control, but one of what's right, should the audience's wishes still trump that of the author? And when should the author become just another member of the community? JK waited until the series was done and dusted to announce that Dumbledore was gay... Most of the readers will never know anyway.
In response to "Go Virtual, Young Man" from The Escapist Forum: Short time ago I graduated from university as a computer engineer, and my thesis was based in MMORPGs, about how these virtual worlds can help and encourage the developement of social skills and abilities in gamers. As a gamer myself, I've never seen virtual worlds as something inherently bad or good, but a world just like the "real" one, where consequences, while they don't affect your real life (hopefully), they do have an impact in your virtual life and reputation.
Nowdays, I have the sensation that those virtual worlds satisfy a need of personal exploration, of disconnection of the burdens of the real life, or even just entertainment. And yes, a lot of gamers end up consuming a lot of time in those, but before blaming the companies for this, or the gamers themselves, people need to look around and see why the player chooses to be in a virtual life instead of the real one.
I liked the article a lot, it touches many of the conclusions I reached in my thesis work.
In response to "Inside Job: Why the Future is Important" from The Escapist Forum: As a current student of computer science and burgeoning freelance writer (obviously hoping to work in the gaming industry someday,) I just want to say 'thank you' for your intent to spend the month focusing on students. I sincerely hope you revisit an issue you only touched upon in this week's entry; the baffling clash between gaming companies wanting new blood but only asking for professionals with already-shipped titles. As I skim job postings online, I'm frequently intimidated by the language and requirements used. For example, Blizzard's advertisement for the position of 'Programmer' asks straight-out that the applicant be 'brilliant' and already have at least two published games under their belt.