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To the Editor: [In regard to Jason Smith's "The Cost of Gaming"] While I'm in agreement with the overall thesis, I have to take issue with the last two points. Ridding the industry of software obsolescence and creating a universal console would certainly bring down costs, but in converting the industry into a more typical media-media player paradigm, you're neglecting the unique relationship that this particular type of media has with its player.
Major cinematic innovation is only rarely defined by the technological progress that precedes it. DVD is relatively new, and while it adds some novel new features, the essential experience is the same as it was in 1930; you're still probably going to sit in front of a screen for one and a half to two hours, and watch whatever flickers by. Games have a more complex relationship to its media technology - most games would have been inconceivable five years prior to their release date - and many innovations in game can take place only because the hardware only suddenly became available. Software obsolescence is then a necessary evil (though backward compatibility can mitigate this), and the idea of a universal console a la 3D0 becomes a notion that would put stranglehold on much innovation within the industry.
To the Editor: I Read the article in your latest issue "Mainstream Shopping Mainstream Gaming" and I completely agree with it. I feel that the original gamers are being pushed out of the way by the mall-rat, Abercrombie and Fitch generation.
But the author forgot one major problem in the gaming culture; that is the level of discrimination within the culture. I, myself, am a classic gamer. I love the old DOS adventures like Monkey Island and King's Quest, but the newer FPS-type gamers do not understand the true beauty that is a classic game. If we want the culture to be revived we must come together as a group and accept the fact that we are all gamers. Period.
To the Editor: I don't typically write to sites because I don't feel the mail actually gets read, but I had to tell you how pleased I was to read your magazine whether you read this email or not. Each article in the past two issues has focused on something I enjoyed reading and I read every word. I don't need to tell you how rare that is in the online world (I am sure you already know). "Trust Me" by Mark Wallace was a fantastic read and spoke about my favorite new/old game. I finally have a site I can forward friends to that reflects how I think about the gaming world without providing a disclaimer about stupid marketing based articles.
To the Editor: I feel inclined to agree with what Eva wrote in your letters section last issue. While I love anecdotes and editorials I found "Girlz don't exist on teh Interweb" equally trite, especially compared with "Confessions of a GameStop Girl" in the same issue. Both were editorial in nature, but while "Girlz" was a one sided opinion piece, "Confessions" was objectively reported and introspective, and I'd love to read more of the same.
More annoying to a Life Sciences student like myself was Chris Crawford's title article in the same issue. I'd go as far as to say all Chris's assertions are either misleading or just plain false, and his irksome, demeaning writing style has hung on my mind for some time. In fact, I almost wrote a series of boring correctional letters no-one would ever read.