To the Editor: This is in response to "It's All Their Fault" by Shawn Williams. I highly resent his opinion on what gamers really want ... We don't want a lone button which causes a sound crotch kicking with a big breasted, trampoline jumping woman in the background. Please. If Shawn had any real knowledge of what gamers want, he would know that we would much rather press that button and have someone get kicked in the crotch in the background while seeing an "in yo' face" close up of the well endowed woman bouncing gleefully. It's called research man! Try it!
To the Editor: Are you sure you aren't paid lots of money by Second Life because most of yours issues basically advertise how fine this game is. Your magazine is very, very good. Consistent weekly updates, Professional photography, well written articles and clever navigation which because of the last two factors makes people read it in a magazine like style which is so hard to create on the internet.
I've read maybe five issues now and Second Life keeps getting high mentions in the articles, not the advertising.
I respect this online magazine for its professional production and excellent articles. Stay impartial.
From the Blog: [Re: "Balancing Your Second Life" by Pat Miller] I'm sitting here wondering why I didn't subscribe to Second Life after your first article. It's probably the same reason that keeps me in finance instead of going back to school to study game design - instead of my previous bachelors degree in philosophy. Perhaps I am simply daunted by the task of learning to design and feel safer simply going through the motions of creation in a game like WoW or SWG. Yet I still have an itch to implement my own ideas and creations in one of the virtual worlds I inhabit, be that Battlefield 2, WoW, or CivIV. It's that very same itch that makes me want to leave my job and try to learn game design. I suppose what I'm saying is I hope SL will scratch it for me.
At the same time it amazes me that so many gamers believe creation of content should be on the shoulders of the initial designers. I was reading a forum on gamespot regarding Will Wright's Spore and a whole bunch of people kept posting that it was lazy and unfair for a greedy corporation to rely on the people who paid them for content. I honestly never believed that anyone could be so ill informed. Its a love of such things that brings about some of the greatest content games have ever had - a love evident in those people who choose to take the time to develop content without ever being paid; artists.