In response to "Pro-Choice" from The Escapist Forum: It hadn't occurred to me until I read this article that from the perspective of the consumer dealing with DRM, games are a lot more like movies and e-books than they are like music. What I mean by that is what happens the *second* and subsequent times one goes to use a piece of media one has purchased.
If I buy a song, the second, third, fourth...hundredth time I listen to the song, it's as good as the first time; in fact, I've found with songs and albums the most enjoyable 'listens' aren't the first or second, but the couple after that. If the song doesn't wind up overplayed on radio and stays a deep album cut, I can be as much into a song *years* later as I was the first time I heard it.
On the other hand, movies and books and games are almost always the most fun that first time through. I guess if I was really into film as an art form that might be different, but, I think when it comes to the average consumer the *novelty* of the plot is an essential part of the enjoyment, however much they may enjoy the mechanics of gameplay or the special effects of a movie or the clarity of a piece of writing.
We use the word "library" for books most of all, and sometimes for film, games, and music; I think, however, music gets used in a library-like fashion more heavily and by more people than any of the others.
So what does that have to do with DRM? Well, it means the consumer has way, way more to lose when they run into DRM problems affecting their music library. Obviously on a first play DRM problems are equally bad no matter what it is. However, I lose a lot more if I only get to listen to a song ten, twenty, even fifty times before DRM makes my old music files useless than if the same things happens to a game or a movie or an e-book, even if that's only the second or third time I'm using my e-book/game/movie file. ... I think that's a big part of why getting DRM out of music is a much, much bigger deal than it is with games/e-books/movies. When a person goes to buy a piece of music, they're thinking a lot more about the use they'll get out of this over the years as a piece of a library than they are when they buy games and e-books and movies. And DRM makes people feel like they don't have a library - it's more like a bookmobile, and you never feel safe that they aren't just going to drive off with all your media one day.
In response to "Third World Pirate" from The Escapist Forum: An excellent article, with some tweak in the details about failed economic policies, it would apply perfectly to Brazil (where I come from) as well. We did not have an economic crisis on the same scale as Argentina, but the government switched from a 0-import duties policy to one that essentially doubles the price of any imported game, while the local distributors sell the same games charging slightly less than the price of a legally imported game.