In response to "Gaming's Social Contract" from The Escapist forum:I miss the days where games had cheat codes you could input if you were pretty desperate or just tired of being killed. A particular game perhaps too "hardcore" and you want to enjoy it without spending hours trying to get your strategy down? -- God Mode time. Feeling frustrated that you, in your far-too-human way, wasted all your ammo trying to kill an enemy that the hit detection seemed to only register 1-in-5 shots even though he's RIGHT THERE! -- Infinite Ammo.

I'll forgive a game for the occasional moment that things go utterly broken and I feel I'm being picked on, only if there are some fallback options to ensure that I can proceed. It can be setting the difficulty lower, or turning on auto-aim, turning up hit accuracy, or something, because if you're sitting there miserable, frustrated, hating the game and the AI to the point where you don't want to play anymore... then why are you playing?


And as long as I'm thinking of contract offenders; Crysis. I play a ton of this game, the gameplay's great, the graphics are great, it's one of the few modern shooters that doesn't require me to go online with other howling loonies.

But they need to do something about object physics. If a barrel explodes and a barrel next to it happens to fly my way and hit me, I die. Realistic right? I imagine that this same programming is the cause of me bumping a box with another box on it while I'm running, the box on top falls over and KILLS ME. I agree this is kind of minor in a game that has checkpoints every 1:30, but if you've set some arbitrary goal like beating a level without dying then it's a real pain.



In response to "A Simpler Cataclysm" from The Escapist forums: So in other words, you want them to get rid of the metagame. Which is half the reason a good number of people play.

Your idea sounds good on paper, but in practice, people actually LIKE thinking they've bested the nuanced, needlessly complex system, even if it's not their own math. I just spent all weekend balancing my hit, expertise, and crit caps (I'm a rogue) after a particularly successful run on ICC and I friggin loved it. I didn't kill a single enemy all weekend, and I still had fun with the game.

I do like your idea about class combos though. That's something that could really add some extra spice to standing outside of the fire.


I have mixed feelings about all this. I suppose this is my careful treading towards the unknown, but I choose to remain guarded because I have seen cases where simplifying the mechanics can go wrong.

I sincerely hope it doesn't happen in this case but there were cases in games... Okay lets go with the one on top of my head, Black and White and Black and White 2. The mechanics being unseen and a mystery for the player to discover kept alot of people playing with wonder through black and white 1 over and over just to get an inkling of what was making all the happenings in the world do what they did. Where in Black and white 2 lay it all out for your prying eyes to see at the click of the button and I saw alot of people become disinterested with it so fast you could have blinked.

The point is I really hope blizzard remember to keep somethings a mystery to the player in terms of stats and this simplifying of the mechanics still allows us who enjoy tweaking our players to perfection to something big and chunky to get our teeth into still.

That said I did like the profession synergy that tailoring/blacksmithing/leatherworking would have in the future with gear stat alteration. True, stuff is being simplified but I hope in that void, a whole new dimension of complexity is stuffed in for us to get our grubby little Cheetos-powder laced fingers on.


Comments on