In response to "All that's Shiny is Gold" from the Escapist Forum: I feel sorry for today's gamer. To the current generation, the only important thing is getting virtual shit - from items, skins, achievements, etc. For my generation, it's about the game experience. I enjoy getting neat collectibles in games, sure, and I even go for 100% completion where I can, but it's always been about how good the game and plot is.
The fact that kids today get their knickers in such a twist over eThings in games is kinda sad.
Video games can and do promote violence in young people.
Last I checked, using a chainsaw to cut a creature in half or shooting up a base full of militants is violent.
Game content can be quite violent indeed. The question is, does that content carry over into real life? People can always find something to blame for someone's real life violence, from the film "Natural Born Killers" to "Law and Order" and "CSI"-style shows, but proving that the thing they blame actually caused the violence is a lot harder. But don't forget that other things, like the parents spanking a child (Or conversely *not* spanking said child) is blamed as the cause of the violence.
To put it shortly, many things are blamed for violence in youths and teens (and even adults). Proving what the direct and proximal causes of the violence are is much harder. Maybe the kid was born with poor impulse control. Looking for an easy out, and an easy cause to blame means that the people doing the blaming are not looking for the real causes of violence. They want something easy to blame so they can go back to not really thinking about it- because not thinking about it is easier and then they don't have to address the real causes of violence (whatever they are- I'm not claiming to have all the answers, or even any answers. I suspect that it's different in every case.).
And the media loves it because it gives them something to stir up their readers with- and the media will tell you that everything in this world is scarier and more responsible for everything that's wrong in your or other people's lives than you think. And they'll tell you what to be afraid of... just keep watching!
I'm certain I'm in the minority when I say this, but I highly disagree with the "games are art" argument, even more so when the author compares it to the laws of gravity of all things.
Let me explain, and I'll try to make this as coherent as possible. A movie is not art. Neither are books, music albums, or the topic here, video games. They are instead amalgams of several artist mediums. For movies, the most prevalent is acting and writing. Books, just writing. Albums, music (goes without saying or so I choose to believe). For video games, graphics (an extension of the concept usually used as reference or simply drawings), writing, even the soundtrack. All these come together to make a single glorious package, but you can't really say that said package has the same artistic merits as the individual parts that compose it (one reason why I'm slowly starting to dislike Extra Credits).
All of this is highly subjective of course, and I could be wrong on some or everything. To that end, I'm gonna go back to gaming.