The Jackbox Party Pack 2 Review - Jack is Back

Mitchell Saltzman | 16 Oct 2015 15:00
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Developed by Jackbox Games. Published by Jackbox Games. Released on Oct. 13, 2015. Available on PC, Xbox One, PlayStation 3, PlayStation 4 and Amazon Fire TV. Review code provided by publisher.

If laughter equals having a great time, then the time you spend playing The Jackbox Party Pack 2 with a good group of friends just might be the best time you'll have playing video games all year.


Like its predecessor, Party Pack 2 contains a collection of five party games that are all designed to be played using smart phones as the controllers, essentially giving each player their own personal screen for entering answers or responding to prompts.

It's an ingenious idea for several reasons. For one, you don't need to have 8 expensive controllers just lying around in your house to get a whole group of friends in on the action. Anyone with a smart phone, tablet, laptop or computer can simply pull up in their browser, enter the room code, enter their name, and be ready to play.

The big innovation though is that it allows each player to receive their own individual instructions or prompts and then secretly enter their answers. Each game in the Jackbox Party Pack 2 puts their own little spin on this core idea, and while not all five of them fit the party atmosphere, they're all at least worth checking out.

Speaking of those five games, the best way to talk about them is just to go into each one individually, so let's dive right in.

Bomb Corp.


There are a few games in the Jackbox Party Pack 2 that might make you think: "How in the world did Jackbox Games come up with this idea?"

Bomb Corp. is not one of those games. This is straight up a simplified version of Keep Talking and Nobody Explodes.

Basically, you and your friends play as new employees at a corporation that deals exclusively with disarming bombs. Well, disarming bombs, and filing papers in filing cabinets, which for whatever reason also explode if filed incorrectly.

The trick is, in order to disarm a bomb, players must cut a series of wires in accordance with a randomized set of instructions that are split up among those playing. One player might have step one, which says to cut all of the red wires; another player will have step two, which may say that step 1 was supposed to say green wires; and another player with step 3 might have to warn everyone to only cut even wires.

As you can imagine, it can all become pretty confusing and good communication among your teammates is essential, especially when the directions are suddenly written by five-year-olds who refer to the wires as "ugly," "weird,"or "cool," and you and your friends must determine what that actually means in terms of which wires need to be cut.

The problem with Bomb Corp. is that it's just not well suited for a party environment. There's a definite sense of satisfaction when you and your team make it through a tough series of diffuses, but if one person makes a single mistake, you have to start all over from the beginning of the day, and then everyone starts playing the blame game, which is never fun.

Also, strangely there's no option to skip through the dialogue in between each puzzle, which is weird since you can skip through it in every other game in the pack.

Mini Rating: 2/5

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