Spider-Man: Edge of Time Review

Paul Goodman | 17 Oct 2011 15:00
Reviews - RSS 2.0

Featuring everyone's favorite web-head, Spider-Man: Edge of Time has Peter Parker AKA Spider-Man and a future version of the hero racing against the clock in an interesting tale of time travel run amok. While the game opens with Peter frantically trying to avoid being beaten into a pulp by one of the game's primary antagonists, Anti-Venom, we quickly skip forward (technically) to earlier in the story and are introduced to Miguel O'Hara, a geneticist who's taken up the mantle of Spider-Man in the far off year of 2099. He's looking into the nefarious dealings of scientist Walker Sloan, who's planning on travelling back in time and founding the mega-corporation Alchemax decades before it was originally created, thus allowing it to conquer the market and/or world before any of its competitors even get off the ground. After about ten minutes of vent-crawling and Miguel's exposition, Walker succeeds in royally screwing up the space-time continuum, potential time paradoxes be damned, and it's up to the player (as the two Spider-Men) to get things back in order.

About half of the gameplay in Edge of Time is straightforward beat-em up action. As either Miguel or Peter, you'll be moving from area to area using your spidery-powers to beat the living crap out of anyone (or anything) that stands between you and your next goal. While this sounds like it would get pretty repetitive (and it does after a while, especially after having to use your web-powers to force open a door for the hundredth time), the game at least tries to mitigate it by introducing new enemies that are less vulnerable to your standard attacks or just require much more of a severe beating to defeat. It's not a whole lot but at least it helps vary things up.

The other half of Edge of Time is all about platforming, and using wall-crawling and web slinging to get through all manner of environment hazards. Swinging around is kind of wobbly at first, and you actually won't need it outside of a few specific sequences since there are so few open areas in the Alchemax building. Plus the game conveniently auto-targets perches and ledges, making it fairly simple to aim and jump from one point to the next. Other than an unusually high amount of vent-crawling and a few high-velocity drops down elevator shafts, it doesn't feel like there are many opportunities to really get the most out of one of Spider-Man's most notable skills.

You'll be switching from Peter Parker to Miguel O'Hara constantly, and along with their sarcastic sense of humor, they share similar combat skills and a "Spider-sense" that lets you see enemies, objectives and important items like door keys. Where they differ is in their specific in-game superpowers and their style of play. When Peter's hyper-sense is active, he can zip around at high speed and auto-dodge any attacks. He can also use his webbing a lot more to pull himself up close and personal with enemies or get out of danger. Miguel, on the other hand, has a decoy ability, which allows him to turn invisible and create a stationary blue hologram that's useful for tricking enemies into shooting each other or for nabbing a few precious seconds of space when things get too dicey.

Comments on