Star Wars: Battle for Naboo
Original Release: 2000, Platforms: Nintendo 64, Windows
One of the sad things about the Star Wars prequels being such visual manure is that their suckage has sadly tainted some of their finer video game spin-offs. Take Battle for Naboo as an example. It wasn't a perfect game, but it was still a lot of fun and even outdid its Factor 5 developed predecessor Rogue Squadron in some regards.
One of the things that always bugged me about Rogue Squadron for instance, was the fact that weren't any levels that truly took place in outer space. Every stage in the game was firmly anchored to the ground and you never really got that feeling of being in a chaotic battle where death could come from any direction. Battle for Naboo has two stages based fully in outer space and they were insanely fun. Sincerely, as goofy as it was to have Jake Lloyd taking down the Droid Control Ship at the end of The Phantom Menace, it feels legitimately bad-ass when you're taking part in it yourself.
Despite its prequel roots, Battle for Naboo also had a halfway decent story. Rather than focusing on the dry politics surrounding the Trade Federation's blockade of Naboo, the game followed the struggle of the planet's shattered security forces to regroup and strike back at the occupying droid armies. Was it deep? No. But it was entertaining and made sense, which is more than you can say for the movie it was on.