"While the rest of the world explores the competitive side of the internet, however, Australia lags behind, listening for results via dial-up. Forget professional gaming - people struggle to get quality broadband. If you are lucky enough to find a decent service, you'd better hope it holds up during peak hours for your online fragging fix. And don't get me started on those who live in the bush."
Paid to Play
They play games all day and get paid for it. The good and bad of getting paid to play.
"Xbox 360 owners can personalize their consoles by swapping out the removable plate that snaps on to the front of the unit. You can find faceplates featuring art from games like Assassin's Creed or a simulated wood grain finish quite easily online or in retails stores. Other, more exotic designs are available from Japanese sellers. True collectors lust after the limited edition faceplates that PR firms hand out at industry events such as E3 - they often go for big bucks on auction sites like eBay. But why settle for something ordinary or pay a fortune for a limited edition model when you pay a pittance for something that's truly one of a kind?"
"I thought it would be different. We had an Organized Play guy at White Wolf Game Studio whose job consisted, in part, of arranging tournament events all over the world for the Vampire collectible card game. He'd be gone for weeks at a time, living off his per diem, refereeing official tournaments with cash prizes and drinking scotch instead of eating food. He came back one time with a decorative mirror from Romania, painted with a vampire theme as I recall, and a T-shirt that said 'Never Leave Hungary.' That's what I thought it would be like to play games for money."
"Testing unreleased games is both fascinating and mind-numbingly boring."
"For some, it's the ultimate dream job. Many aspiring game developers see testing as a way to get a foot in the door, a stepping stone on the career path to a 'real' game development position. But others have a much more dismal view of game testing, envisioning it as little more than a room full of button-mashing monkeys. Even so, people continue to flock toward the game testing labs at Nintendo of America (NOA) and Microsoft Game Studios (MGS), eager to live their own small part of the game development dream."
"Despite our persistent obscurity, we have managed to accomplish our primary goal of GamersWithJobs.com, which is simply to perpetrate an excuse for refusing to grow up and stop playing these silly games. 'Look,' we say to our uncommonly patient wives, 'we have literally tens of people who want to know what we think!'
"This is, of course a lie."