Games have evolved a lot in the last century or so, but evolution doesn't always mean progress. Jeff Tidball offers a broad look at roleplaying games, and explains why some of the genre's most fundamental mechanics may be holding designers back.
You've heard of Method Acting, whereby an actor attempts to "get into" a role by living as the subject he wishes to portray. But did you know it can work for game development as well? James Portnow explains the little known art of Method Design and how a trip to the firing range can help you make a better shooter.
The customer service team at EA Mythic had it all - catered lunches, Rock Band-filled break rooms and logo-stamped coffee mugs. But sliding subscription numbers and a slumping economy meant the good times wouldn't last. Jeremy Monken recounts his time as a GM for Warhammer Online: Age of Reckoning.
The age of Magic: The Gathering may be coming to an end if one upstart game designer's meteoric rise continues. Allen Varney looks at Donald X. Vaccarino's debut card game, Dominion, and how it's taking over the genre one gaming group at a time.