Most strategy games take a somewhat streamlined approach to warmongering. But one game has built its reputation on portraying combat in almost microscopic detail: Best Way's Men of War. Jim Rossignol sings the praises of this little-known Ukrainian RTS.
Typically, videogames about war are only interested in portraying the winners' perspective. But one World War II simulation discards the standard hero narrative in favor of a much deeper, darker and more nuanced approach. Rob Zacny explains why Silent Hunter III is a model of how to tell the losing side of a war story.
Thanks to movies and videogames, today's military recruits have more exposure to combat than those of any period in history. But when soldiers take unnecessary risks in the name of playing the hero, this exposure becomes a liability. Shawn Williams investigates how entertainment media's glorification of war may affect modern soldiers.
First-person shooters and RTSs may be modern inventions, but they're really only the latest in a long line of games that attempt to simulate the experience of combat. Greg Tito offers an overview of the history of wargames, from Ancient Egypt's Senet to Prussia's Kriegsspiel.