When you argue with your friends whether Starcraft 2 is a good game or if it sucks, it helps to actually define what makes a game "good." Robert Yang discusses game design using the philosophies of a couple Greek dudes you might have heard of before: Aristotle and Plato.
Tetris is a masterpiece of gaming art. Robert Buerkle outlines exactly why the Russian puzzle game should rank among the quintessential works of art of the 20th Century.
We meet hundreds of people online in forums, MMOs or late night fragfests, but these interactions are usually quick and meaningless. Catie Osborn discovers how some online relationships are more complex than you might expect in a place like Second Life.
In the first installment of a four-part series, Scott Jones relates the story of "Ben," an employee from a New York City-area GameStop and finds out exactly why they operate the way that they do.