Data, observation, and player input are either crucial or irrelevant to good game design, depending on which philosophy you follow.
Geek, Dork, Nerd
An intrepid anthropologist orchestrates a daring long-term study of Geeks and discovers that they are hiding among us.
In the second installment of a four-part series, Scott Jones relates the story of "Ben," an employee from a New York City-area GameStop who reveals the truth about trading in games.
"Spoiled" and "ruined" are not synonyms when it comes to videogames. Learning a game's secrets in advance merely opens up new ways to appreciate the experience.