Chuck Wendig considers the delicate balance of innovation and imitation that turns one sequel into an emblem of betrayal and another into a beloved successor.
Better Than Before
How slapping a 2 (or higher!) on a game's title changes everything.
Videogame sequels should be the perfect medium for telling massive, years-spanning epics, but technological advancements, unpredictable release schedules, and a fickle gaming public make it nearly impossible.
Videogame sequels don't play by the same rules as other forms of entertainment. There is a greater difference between Grand Theft Auto 2 and 3 than there is over the span of twenty Bond films, or thirty Godzillas.
Games like Call of Duty and Rock Band encourage you to buy sequels so that you can hit the reset button on your multiplayer experience.