In Japan, the Nintendo DS has had incredible success, and not with the traditional console gamers. Gearoid Ready tells us how the DS is bringing in a new gaming audience.
Though the NES was their breakthrough product, Nintendo's biggest successes have come with the Game Boy line of portables. Brian Easton gives us the history of this venerable hardware line, including the Nintendo DS.
No matter what game you play, one what platform, you always have to consider the interface. For consoles, the gamepad has become the standard. Shannon Drake discusses the driving force Nintendo has been on game controller design, and the upcoming Revolution.
Before videogaming magazines were in wide publication, Nintendo started their own. Jon Schnaars looks at the history of Nintendo Power, and compares it to today's other popular "official" publications.
Warren Spector's four-part series on the current state and the future of gaming continues, looking at the challenges next-generation hardware and internationalization bring.
After an early string games for each of their console systems, Nintendo's Metroid franchise went dormant. Allen Varney details the troubled history of this classic's ressurection with 2002's Metroid Prime.
Before Nintendo released their first home console system, their American branch was in the business of licensing games to other manufacturers. Spanner details a defining moment of Nintendo of America, its legal battle with Universal Studios over Donkey Kong.