"Originally, Septonian hadn't even known that his companion was female. But it wasn't long into their friendship before he found out that the male mage was a girl in real life." Laura Genender tells the unnerving tale of two gamers whose in-game romance polarized an entire gaming community and exposed a very real problem plaguing many MMOs.
Girl Power 2
"I know that sometimes it's alienating to be a woman in a sphere like videogaming, but I can't help thinking that the 'issue' of 'girls in games' has largely been manufactured ..." In Selling Power, Ancil Anthropy takes a hard look at the market forces at play in today's battle of the gaming sexes.
"If there are already innumerous games that in no way even suggest a gender bias, this leads me to think: There's something else keeping women from games rather than the way women are presented in them." In Asexuality Actually, John Walker explores the possibility that the perception of gender bias in gaming may, in fact, be a red herring.
In an industry largely dominated by men, one company managed to establish itself as the number 1 employer of female game designers before anyone had even recognized the need. Justin McElroy's Women at the Pinnacle takes a look at Sierra's unique chemistry during the early days of video gaming.
Meet Denise Fulton, Studio Head of Miday-Austin. She's a career game industry executive and, obviously, she's a woman. What makes this white collar girl gamer tick, and why, in her opinion, is gender irrelevant? Evan VanZelfden finds out.
In the course of her gaming career, Bonnie Ruberg has been a boy, a man, a zombie, a pokemon and a ninja, but she has "never been a little girl ..." In The Truth About Little Girls, one of America's preeminent feminist gamers attempts to get a handle on gaming's lack of innocent femininity, and why it may not be a bad thing.