"Sure, zombies running through a city, chasing you while releasing the occasional spine-chilling moan might be a scary thing to you in general, but you're not helping things by playing the game in broad daylight." Dan Dormer explains why portable gaming devices just aren't all that scary in Handheld Horror.
It Came From The Escapist
"Cthulhu still lives, too, I suppose, again in that chasm of stone which has shielded him since the sun was young. His accursed city is sunken once more ..." In Dreading the Shadows on the Wall, Michael Zenke examines the life and work of horror master, H.P. Lovecraft, and explains why even if you've never heard of him, you're probably already familiar with his work.
"That's the old passage to Ravenholm. We don't go there anymore." In Return To Ravenholm, Hitchiker explores the darkest corner of Valve's Half-Life 2, taking us on a tour of a modern masterpiece of survival horror.
"The line between gaming and the real world continues to blur every day, and ARGs are taking the lead in pushing the boundaries to the breaking point." In "Breaking the Fourth Wall," Shannon Drake explores the weird world of Alternate Reality gaming with the people who make it their purpose to make your reality a bit more threatening.
Cole Stryker explores the stark landscape of sleeper horror hit "Black Dahlia."
Who's afraid of a game? Tom Rhodes is. In "Afraid of the Dark," Rhodes takes us on a trip through his tortured psyche as he attempts to enjoy some of gaming's most intense experiences.
"Genre is about economy." In "Pleasurable Genres," Jon Schnaars explores the ways in which the genre itself defines our expectations, and how survival/horror games give you more of what you need.